What happens if lee goes alone




















Ben still falls in the alley. If you let Ben die in episode four, Kenny slaps Lee on the back after they hop off the railing onto the roof where Ben would normally die , and Lee drops the radio through a skylight into a building below. Christa jumps down to get it and gets stuck, so Kenny jumps down to boost her back up, and he gets 'lost to the herd', just like in the Ben scenario. It's not confirmed anywhere what happens to Christa and Omid.

Some people speculate they're the shadowy figures in the epilogue bit, but others think that would be too obvious, so it's hard to say. Shall we gather for whiskey and cigars tonight? I was going to make a new thread about some of this stuff Kenny slaps Lee's back so he can drop the walkie-talkie effectively setting up a death for Kenny when Ben is already dead?

And Vernon and his group of ex-cancer patients subdue everyone if they are left at the house with the boat? That seems pretty silly. Yep, that's right. I was pretty disappointed when I found out that they steal the boat from you no matter what, because on my first playthrough, I was totally nice to Vernon and his group.

The whole thing with Christa going for the radio was also a bit silly, because the radio wasn't really important at that point anyway. Christa knew they had to get to the hotel because that was where Clementine was - why go for the radio? Wow not having Ben makes the Kenny "death scene" seem super contrived! Jetblackmoon posted She explains this pretty clearly if you tell her "We don't need it" If for whatever reason Clementine is not at the hotel, or they left or whatever, that radio is the only possible way to get a new clue.

We both know that she was there and the radio wasn't necessary, but at that time the group didn't know for sure that she'd be there, it was a good rationale. That's the thing though, if Clementine wasn't there and the Stranger had for some reason moved her, why would the Stranger be even remotely interested in telling us where she was?

User Info: X Complications could have appeared and he had to move her suddenly, or anything else, really. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: slickvic slickvic 8 years ago 1 I was able to get everyone to come with me.

If he says okay, he goes past the gate, climbing up the ladder watching Kenny fight the Walkers and uses his last bullet on Ben. Kenny is never seen to be killed, not in this or the Christa situation. Allowed Ben to die in episode four : If Ben was killed in "Around Every Corner", and Kenny came along with the group, the balcony will stay intact and they get onto the next building 's roof. Kenny bumps into Lee, making the walkie-talkie fall inside the building through a hole in the roof, Christa jumps down and retrieves it.

Kenny and Lee attempt helping her, by using a pole, but she slips and tumbles down again. Kenny jumps in, boosts her up, and is then surrounded by walkers. He fights through them with his last bullets, throwing them off of him, with the assumption then made he has succumbed to the walkers.

As Lee, Christa, and Omid finally reach the waterfront just across from the Marsh House, they are forced to climb over a large Maccabe Imports sign to get to the next rooftop, as walkers crowd the street below. Whether the player decides to either send Lee or Christa and Omid first the sign will collapse, separating them. Lee orders Christa and Omid to go on and meet him later, and, by player choice, to take care of Clementine when he is "gone". Lee descends into the streets and fights his way through the massive horde of walkers armed with a meat cleaver he found earlier at the manor, and a shard of glass if his arm was not amputated.

After killing several and being splattered in their blood, Lee's scent begins to match that of the walkers, and many ignore him because of this. He arrives in the Marsh House and searches several rooms until he finds one with a bedroom and closet door roped together. He walks in curiously, only to have The Stranger appear behind him with a pistol drawn. Though Clementine calls out, thinking she hears Lee, the Stranger aims the gun at Lee, forcing him to be quiet and abandon his possessions. The Stranger, in a psychotic but calm state, sits down with Lee and has a discussion with him, asking him if he has ever "hurt anyone".

After the player's response and a short talk, The Stranger reveals the station wagon from " Starved For Help " belonged to him and his family. Whether or not Lee and Clementine looted it, his reaction is the same.

It is revealed his son Adam went missing on a hunting trip. When he returned to the station wagon where his family stated, he and his wife Tess went back out but failed to find his son still. They returned, and Lee's group had stolen his supplies, effectively ruining his life as some of Lee's group had stated. His wife took their daughter Elizabeth and left, although he found them again one day later. His words and the presence of his wife's severed, reanimated head in the Stranger's bag indicate he may have found her after she had reanimated.

Using his own walkie-talkie, he reveals to have been monitoring Lee and his group since the events of "Starved For Help". He aggressively insults Lee's and by extension, the player's decisions informally reviewing them. Depending on the decisions the player made throughout " A New Day ", he confronts Lee about his many difficult choices, from saving Carley or Doug , to going to the St.

John's Dairy with Clementine, or lying to her about who you really are. In the end, the Stranger tells Lee that he will take Clementine and "hurt [Lee] so bad.

Lee and the stranger begin a fierce brawl, both trying to get the Stranger's gun which is knocked around the room. In the ensuing fight, Lee either tackles the stranger in to the wardrobe or is shot so stumbles back, forcing him to punch him back and then tackle him in to the wardrobe, He headbutts the man, and proceeds to choke him to near death.

Choke the Stranger : If successful, Lee successfully chokes him to death despite the stranger resisting. He lets go as the body slumps down on the floor, deep red marks engraved on the man's skin. Lee can now optionally shoot the Stranger in the head to prevent reanimation. The Stranger shouts at him to "go away" and "die", tightening his grip round Lee's throat. Clementine will shoot the Stranger dead to save Lee. Lee and Clementine reunite, but just as they leave , a walker appears at the door.

However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well. The two initially manage to wade through the walkers outside on the street well, until Clementine sees a zombified Ed and Diana walking the streets.

Saddened and terrified, Lee tries to calm her, but passes out once more, waking up in a jewelry store Clementine had taken Lee to for safety. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain him to a nearby radiator in order to keep him from attacking her or to use them to restrain the zombie. They find a zombified security guard trapped in an office where an emergency exit lays, and when Clementine attempts to take either his gun or keys based on Lee's decision, the walker attacks her.

She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of "them", though she states she does not think she can bring herself to kill him. Lee can give her advice, such as telling her to avoid cities, go with Omid and Christa, remain on her own, or keep her hair short.

It is shown Clementine will remember his advice this being a likely hint to a future installment. They say their final goodbyes, and Lee, with a great amount of sadness, can either have a distressed Clementine shoot him or leave him to reanimate.

Have Clementine shoot Lee : Lee convinces Clementine to shoot him, optionally citing the time he allowed to Jolene to die to avoid becoming a walker, confesses he shot Duck out of mercy and it was hard or because his own fear of becoming one. Determinant Clementine cries heavily, stepping back. The screen fades to black as she shakily pulls the trigger. Tell Clementine to leave : Lee convinces Clementine to leave, telling her there's no time or that she shouldn't have to do such a thing.

Determinant Clementine goes to leave, looking back one last time as Lee succumbs to the infection and dies. The screen fades to black. Do nothing : Saying nothing results in Clementine making the decision herself, basing it on the players choices and how they treated Clementine over the series. After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car.

While inspecting some shotgun shells off the ground mirroring Lee's use of them in A New Day's opening , Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, and the two figures stop to look towards Clementine, as she remains unsure of what action to take. Then the episode ends with a look of surprise on her face, teasing once more to future installments. Desperation: Removed Lee 's arm?

Stranger: Killed Clementine's captor? This list shows the choices made by players related to specific characters throughout the entire season that are displayed at the end of the episode. This list shows the narrative consequences effected by choices from previous episodes of Season 1. Walking Dead Wiki. Walking Dead Wiki Explore. Comic Series. TV Series. Unnamed or Unseen. Characters Seasons.

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