Ffxi where should i skill up




















The credit to the work goes to Studio Gobli. Attached Files. Last edited by bside ; , AM. Thanks 0. Comment Post Cancel. I was just lookin for awhile and I found this. Thank you. It's close to and I'm trying to cap it. Problem is I can barely fight soldier crawlers. IDK if I can. I would have to rest every single fight anyway if I could. Any other ways to lvl scythe? Syncing to will get you some of the way there, and is probably a better choice than going unsynced.

You would only be 10 points under cap, as opposed to the 35 points you're under your level 54 cap. Just remember, if you're synced down far enough that your skill is capped, you're getting XP but no skillups. If it goes on, a skillup PT with a relatively weak weapon might be worth the effort around level IIRC someone likely Armando said that you should divine your skill level by 3 and that's about what level of mob you should be targeting.

Guides are nice but there's a million places to skill up a weapon so why settle for what the old guides say? Post Posted: Tue Feb 19, am. If you stay in the water, the two scorpions nearby cannot reach you, and you can spam stuff in relative safety to your heart's content.

Do not attack the worms. You need sneak and invisible to get here safely. Page 1 of 3. Go to page 1 2 3 Next. Previous topic Next topic. These are pretty convenient too. Take the west exit from Nashmau , and it's a short walk to camp. It's worth noting that these are the only mobs I've found that Thief 's Hide ability will work on, so THFs working on skilling evasion or even other things solo will want to consider this camp.

They also don't aggro, though they do link. It's pretty easy to pull them without links, however. They're also on a 5 minute repop timer like the Zhayolm mobs, being in a field area. I just found out about these I suspected there had to be another new mob in Caedarva Mire, since the others zones all got at least 2! Dunno where they are yet, but I suppose it doesn't matter too much; flies suck to fight, what with Cursed Sphere and their tendency to link. The only thing they have going for them is that they are on a 5 minute repop, being in an outside area.

West Sarutabaruta S. Rabbits aren't exactly the easiest mobs Whirl Claws hurts , and if they link it could be a problem. Short walk from town, though. Meriphataud Mountains S. Annoyingly far from the place you teleport into the zone from town, but birds aren't too hard usually. They tend to be pretty spread out too, making it easy to avoid links if they do link. Gouger Beetle. Sauromugue Champaign S. Beetles are quite nice, between not-too-dangerous TP moves, somewhat high defense longer lasting mobs means more skillups per mob!

North Gustaberg S. Lizards wouldn't be my first choice of skillup mobs, between Fireball and Baleful Gaze. They probably link, too. Feyweald Sapling. Saplings are annoying, with AoE sleep from Slumber Powder and their tendency to link.

If you're doing a trial that requires Treant kills and you want some decent exp and skillups to go with it though, this might be nice. Champion Crawler. Rolanberry Fields S. Crawlers are pretty nice and easy; this looks like a great spot. They seemed to be spread out enough to easily avoid links, as well.

And the camp isn't that far from where you teleport in from town. Not too far from the Campaign fort, but flytraps are not very nice mobs. As usual, crabs are awesome. These don't aggro or link, and a pixie wanders through camp occasionally.



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